The Legends of Emyr is a dark fantasy series of standalone stories all taking place in the world of Enwylda: home to fae from your wildest dreams…and your darkest nightmares.

Legends of Emyr

Memories of Salt and Stone

A woman tormented by her past. A man who knows her secrets but has never offered his trust. A threat they can’t ignore…even if it leads to their downfall.

Ronan has long given up looking to the future. Instead, she keeps her focus on the present: working, surviving…hiding. And she tries not to be overwhelmed by memories of a life she never wanted to leave behind. But secrets, like memories, have a way of taking you when you’re least prepared.

The land is changing. Refugees flee from the north, children are going missing…and Ronan might have the key to both mysteries. Even though it risks what little she has left, can Ronan ignore a cry for help? Once, she was more than this…perhaps she should be again. But if she stands to fight, there’s no turning back: hiding will turn to running…and she’ll have to face more than memories if she wants to survive.

Which means a reunion with the one man alive who knows her every secret: Corwin. Even in the good times, Ronan never knew where they stood between friend and foe. Now, with no one to make them get along, Corwin has no reason to trust her and every reason to leave her behind. But memories have a way of drawing people together. And Ronan will need every ally she can find if she means to enter this fight.

Bound together by a grief they can’t forget, both determined to enter a war they have little chance of winning…Ronan and Corwin may find that their hearts are more united than they ever would’ve guessed. And that has more power than the stories say…

Memories of Blood and Bone

A young huntress. A deadly fae. Enough secrets to destroy them all.

Danika and her brother, Damir, are Emyr Hunters: members of an elite guild who protect the people of Byrask from the fae that fill their forests. They’re also broke and desperate. Which is why they agree to take on a bounty for a deadly Emyr, even though everyone else who dared to hunt him has died in the attempt. Danika might have misgivings over the risk, but Damir is determined. And she’ll follow her brother into the darkest abyss if she has to.

Velislav is an Emyr with blood on his hands, leaving a path of bodies and terror in his wake. He is everything Danika has been taught to despise about the Emyr: bloodthirsty, cunning, and careless with the lives he destroys. And he’s far more powerful than any fae they’ve hunted before. So why, when they finally meet, does he let them live? Why does he seem more concerned with warning them than defending his own life? The longer Danika tracks Velislav, the more she wonders what’s really going on between this deadly Emyr and the man who hired them to kill him. This conflict isn’t as black and white as Danika believed, and she’s not so certain that Velislav is the one they should be chasing.

She’s not supposed to show compassion toward their quarry. She’s certainly not supposed to question if he’s truly the monster their employer claimed. As the body count rises, and more and more secrets come to light, Danika’s not so sure she’s standing on the right side. But when death surrounds her, and everyone involved seems to believe spilling more blood is the only answer, what can she do? The path of the hunter is forged in blood and bone. Can she find a way out? Or is she already doomed to betray someone before this hunt ends?

Memories of Sea and Sky

They survived the battle in Tyrzen…but will they survive the dangers of the sea?

Ronan, Corwin, and Helia have spent the months since defeating Nikita traveling Tyrzen, preserving the fragile peace between humans and Emyr. But now they receive a call for help that Ronan isn’t sure she can answer: the sirens of Brughlír, the ancient sea palace, are under attack. And her father expects Ronan to save them.

Navigating a tangled web of reunions and expectations, Ronan isn’t sure returning to the sea was a good idea. Even if her siren cousins will forgive her for leaving, what they’re asking of her now threatens to turn Ronan back into the person she left behind all those years ago. She fled Brughlír to escape being the voice of death. But if she flees again the sirens might be destroyed.

Ronan is determined to protect her family. But who is her family, beyond Corwin and Helia? And what will she give up to keep them safe?

Memories of Sea and Sky is a companion novella to the Legends of Emyr series and is designed to read after Memories of Salt and Stone.

Memories of Truth and Terror

An imprisoned fae. A disgraced hunter. An enemy haunting their nightmares.

Morwena spends her days imprisoned for the fae blood in her veins. She spends her nights wandering the dreams of strangers. As a nightmaiden fae, she’s resigned to her fate…until she stumbles into the dreams of a fae hunter. After witnessing the nightmares that torment him, Morwena can’t bring herself to leave, even when it’s clear he doesn’t want her in his head. He may try to kill her, but perhaps being seen is better than being safe.

Of course, Damir is hardly the man of her daydreams. He’s hard, suspicious, and he despises her kind. But when he appears in her waking life to kidnap her from prison, she doesn’t resist. She’ll give nearly anything for a taste of freedom, even if that freedom comes with a broody captor who sees her more as a weapon than a woman. No matter how aloof he acts, Morwena knows the truth. She’s seen his nightmares. And even he can’t hide everything from her, especially when his enemies are hunting them both.

But Damir kidnapped her for a purpose, and it has nothing to do with the enemies that still want him dead. Another nightmaiden is tormenting the protectors of Tyrzen, the band known as the Luminaries. Damir wants her to put a stop to it. But dreams can be deadly, especially for Morwena. She knows she can’t fight this battle on her own. Can Morwena convince Damir to trust her in time for them to defeat their enemy? Or will her own nightmares devour them all?

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